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Dungeons Crit Sound Resource Pack Wiki › Guides › Triggering and Testing the New Critical Strike Sound

Triggering and Testing the New Critical Strike Sound

Landing a Critical Strike

The Dungeons Crit Sound Resource Pack specifically replaces the audio triggered when landing a critical strike on an entity. You can test the sound using standard melee weapons such as a sword or an axe.

1. Equip a melee weapon, such as an iron sword or an axe, into your main hand.

2. Approach a mob, such as a pig, zoglin, piglin, or zombified piglin.

3.

4. Strike the target mob while on the downward trajectory of your jump to land a critical hit.

Verifying the Audio Effect

When executed properly, you will notice distinct feedback compared to standard attacks:

  • Audio Punch: Instead of the standard vanilla critical hit sound, you will hear the exact heavy hit audio ported from Minecraft Dungeons.
  • Visual Confirmation: Standard critical hit star particles will burst around the target mob while the heavier strike noise plays.
  • Weapon Handling: Both sword attacks and heavy axe strikes will trigger the same punchy audio whenever critical hit conditions are met.