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Dreamsphere 256X256 Resource Pack Wiki › Guides › Enabling Shaders to Use Dreamsphere's Normal and Specular Maps

Enabling Shaders to Use Dreamsphere's Normal and Specular Maps

Setting Up Shader Compatibility

Dreamsphere 256×256 includes built-in light, height, normal, and specular maps designed to provide surface depth when paired with compatible shaders. To make full use of these features, run the pack alongside a shader loader such as Iris or OptiFine.

1. Launch Minecraft using your Iris or OptiFine installation.

2. Open Options > Video Settings > Resource Packs and move Dreamsphere 256×256 into the Selected list on the right side.

3. Navigate to Options > Video Settings > Shader Packs.

4. Select your preferred shader pack from the list and enable it.

Adjusting Surface Depth Effects

To ensure the pack's custom maps render properly in-game:

1. While in the Shader Packs menu, select Shader Options for your active shader.

2. Locate the surface or material settings (commonly designated as PBR, LabPBR, or Surface Format).

3. Verify that normal mapping and specular mapping options are enabled so sunlight, moonlight, and torchlight interact with the height maps.

4. Apply changes and return to your world. Stone, ore blocks, and terrain will now display realistic physical depth and light reflections instead of flat surfaces.