Doodled Resource Pack Wiki › Guides › Exploring Underground Structures with Sketched Textures
Exploring Underground Structures with Sketched Textures
Navigating Trial Chambers
The pack introduces hand-drawn updates to recent underground structures, giving combat challenges a lighter, cartoonish appearance:
- Identifying Blocks: Look for hand-drawn copper blocks, copper grates, and tuff brick textures lining the walls. While the lines are wiggly and sketched, the standard color tones are preserved, allowing you to tell weathered copper apart from fresh variants.
- Combat Clarity: Sketched mobs and combat features retain their recognizable vanilla shapes. You can track hostile targets easily through the chambers even with the cartoon styling.
Venturing into Ancient Cities
Exploring deep underground structures like Ancient Cities presents a distinct look with doodled dark blocks:
- Sculk Detection: Sculk blocks, veins, and structures adopt hand-drawn sketch detailing with distinct pencil lines.
- Visibility: Because the pack keeps the original dark blues and glowing highlights of sculk blocks intact, you can spot sensors and shriekers at a distance before triggering them. Use torches or night vision if you want to inspect the finer 64×64 hand-drawn details on deepslate and sculk terrain.