Testing Refined Combat and Attack Animations
Preparing Your Combat Perspective
Detailed Animations refines attack motions alongside locomotion. To inspect how weapon and tool swings appear with the pack applied, set up an unobstructed vantage point.
1. Switch your camera into third-person mode by pressing F5.
2. Equip any tool, weapon, or empty hand into your main hand slot on the hotbar.
3. Find an open area clear of tall grass so your character's upper and lower body are fully visible.
Executing and Observing Attack Swings
Test weapon swings across different actions to see how the combat animation blends with other activities.
1. Stand completely still and click the primary attack button (left-click by default). Observe the fluid, sweeping motion of your character's arm and torso during the swing.
2. Perform attacks while moving forward at walking speed to see how the upper-body attack cleanly overlays onto the walking legs.
3. Sprint toward a training dummy or hostile mob and execute a jump attack to check the timing and visual flow of mid-air critical strikes.
4. Continue attacking repeatedly in combat to ensure continuous strikes flow naturally without sudden frame snaps.