Enabling PBR and POM Depth Effects with Shaders
Destiny 128x includes built-in support for Physically Based Rendering (PBR) materials and Parallax Occlusion Mapping (POM) surface depth. When paired with compatible shaders, blocks exhibit realistic surface bumps and react dynamically to lighting.
Prerequisites and Setup
To use PBR and POM, you must run the game with a compatible shader loader such as OptiFine or Iris and have a shader pack active that supports these material standards.
1. Go to Options > Video Settings.
2. Select Shaders (or Shader Packs depending on your shader loader).
3. Choose your compatible shader pack from the list.
4. Open the shader pack's configuration menu (often labeled Shader Options).
5. Locate the surface or material settings tab.
6. Ensure that POM (Parallax Occlusion Mapping) or surface depth is enabled.
7. Verify that PBR or labPBR specular settings are turned on.
8. Apply changes and return to the game.
Checking the Results
Walk up to natural stone, cave walls, or wood planks under outdoor sunlight or torchlight. The blocks will display pronounced physical depth and textured relief across their 128x surfaces without altering the recognizable vanilla block geometry.