How to Ensure Your Game Supports Custom Entity Models and Textures
Verifying Required Mod Dependencies
Before you can experience medieval monsters walking, looking around, and attacking with active expressions, your game requires specific foundational tools to run the custom model parts. Without these requirements, the animated body movements and facial gestures for hostile, neutral, and flying mobs will not load properly.
Check your game installation to make sure you are running either OptiFine, or the combination of Entity Model Features and Entity Texture Features. These dependencies are mandatory for connecting the medieval models from Darkest Ages Mobs to the expressive motion system of Fresh Animations. If your game fails to render the smooth motion on Zombies, Skeletons, Creepers, Endermen, Spiders, Witches, Illagers, Allays, or Vexes, verify that your rendering mods or OptiFine are correctly installed and enabled in your profile before launching your world.