Forcing Specific Biome Variants Using Name Tags
Renaming the Name Tag
The resource pack includes a built-in mechanic that lets you override a Creeper's automatic biome appearance by applying a Name Tag. This allows you to display any of the 22 biome designs regardless of where the mob is placed.
1. Place an Anvil and open its interface.
2. Place a standard Name Tag in the leftmost slot.
3. Type the name of the desired variant into the text field at the top (such as *Forest*, *Desert*, *Sculk*, *Nether*, or *End*).
4. Retrieve the newly labeled tag from the output slot on the right, which will cost a small amount of experience levels.
Applying the Texture to a Creeper
1. Approach the target Creeper safely. Placing the mob inside a boat or behind transparent blocks prevents it from igniting while you work.
2. Hold the renamed Name Tag in your main hand.
3. Right-click the Creeper to apply the name.
The Creeper will instantly switch its shape and texture to match the assigned biome variant, ignoring the surrounding blocks entirely. This is particularly useful for building mob displays or testing all custom models in creative builds.