Fixing Static Models and Missing Mob Animations
Verifying Base Pack Requirements
If custom creatures like zebras, furnace golems, or frozen zombies appear in your world with new visual variants but exhibit rigid, unmoving limbs, the base animation pack is likely inactive:
1. Open Options and go to Resource Packs.
2. Check the right-hand Selected column for the base animation pack.
3. If it is sitting on the left under Available, click the arrow to move it to the Selected side.
4. Remember that this pack acts as a compatibility patch; the base animation pack is mandatory to supply the underlying motion cycles.
Resolving Load Order Conflicts
If both packs are active but models still freeze or glitch during animations, check the priority order:
1. Look at your Selected list and find both animation packs.
2. Creatures+ Animated must sit directly on top of the base animation pack.
3. If the base animation pack is higher, select Creatures+ Animated and click the up arrow until it rests directly above the base pack.
4. Click Done to reload the game assets.
Once reloaded, mobs will combine visual variants with full walking and idling animations.