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Simple Player Tracker Plugin FAQ

10 questions players actually ask, answered.

How do I get a tracking compass?
Any standard compass works as a tracker, so you can simply hold one. You can also type /ptcompass to be given one, as long as you have the pt.compass permission.
How do I pick which player to track?
Hold the compass and right-click to open the target selection menu, then click the player you want to follow. The compass needle will then point toward that player's location.
Right-clicking my compass does nothing. Why?
You probably don't have the pt.track permission, which is required to use the tracker compass. Ask a server admin to grant it to you through the server's permissions setup.
How do I switch to tracking a different player?
Hold Shift and right-click with the compass to change your tracked target at any time. This is handy in manhunts or minigames when you need to swap targets quickly.
Why can't I use /ptcompass?
The /ptcompass command requires the pt.compass permission. Without it you can still use a regular compass as a tracker if you have pt.track.
Why doesn't a certain player show up in the tracking menu?
The menu only lists active players currently on the server, so offline players won't appear. A player with the pt.bypass permission is also protected from being tracked.
Can I stop other players from tracking me?
Yes. A server admin can give you the pt.bypass permission, which prevents other users from tracking you with their compasses.
How do I set up a manhunt with this?
Give the hunters the pt.track permission and hand them compasses, either regular ones or with /ptcompass if they have pt.compass. Make sure the runner does not have pt.bypass, otherwise the hunters won't be able to track them.
Do players need to install anything to use the tracker?
No. This is a server plugin, so it runs on the server and players can use the tracking compass without installing anything themselves.
Does the compass point to the player's exact position or just their spawn?
The compass needle points toward the selected player's actual location, not their spawn point. It keeps pointing at them as they move across the land.