Effect Lib Plugin Wiki › Guides › Identifying In-Game Visuals Handled by Effect Lib
Identifying In-Game Visuals Handled by Effect Lib
Types of Visual Displays
When other server tools make use of Effect Lib, they borrow from a large built-in collection of animations. Rather than creating particle systems from scratch, those additions use this library to produce visible effects, special events, and flying colors across the game world.
You can recognize these effects in several standard forms:
- Lines of Particles: Straight trails or connections drawn directly between two distinct points in the world.
- Coordinate-Based Effects: Visual displays anchored to specific spots on the map using world coordinates.
- Entity Visuals: Custom animation displays attached directly to living targets, such as active players or hostile monsters.
Interacting with Entity Effects
When an effect is attached to a player or monster, the visual moves alongside the target in real time. Because these visuals are controlled entirely through the server's background tools, you do not need to trigger them through player inventories or keybinds. Instead, they activate automatically when server events or paired tools trigger an animation.