Cube Ball Plugin Wiki › Guides › How to Spawn Standalone Balls for Custom Minigames
How to Spawn Standalone Balls for Custom Minigames
Spawning and Removing Balls
You can spawn playable ball blocks independently of formal matches for freeform practice or custom gamemodes:
1. Run /cb generate <ID> [x] [y] [z] to spawn a playable ball. Specify an identifier for <ID> and optional coordinates. If you do not specify coordinates, it spawns at your target location.
2. Run into the ball block to move it across surfaces, or bounce it off solid walls.
3. When finished, run /cb remove <ID> [x] [y] [z] using the ball's identifier to remove it from the world.
Creating Custom Sports Games
Because ball blocks react to movement and bouncing physics across multiple worlds, you can use them for custom sports formats without running standard matches:
- Horse Soccer: Mount horses and gallop into the ball to propel it at high speeds across wide fields.
- Pig Soccer: Steer pigs inside smaller enclosed courts to nudge and bounce the ball.
- Fishing Rod Games: Equip fishing rods to hook, pull, and guide the moving ball across boundaries and obstacles.