What animals does Nogs Farmyard Companions add?
It adds four farmyard companions: Colonel the Chicken, Pim the Pig, Sneezy the Cow and Shyler the Sheep. Each has its own personality, plus four unique animations and interactions.
Do I have to restart the server after adding the companions?
No, a restart works but you can also reload. Run /meg reload so ModelEngine loads the model blueprints, then /mm reload so MythicMobs registers the new companions.
I added the files but the companions won't spawn, what did I miss?
The usual cause is skipping one of the two reloads. Run /meg reload for the models and /mm reload for the mob configs. Also check that each set of files landed in the correct plugin's directory and not in a nested extra folder.
How do I spawn the farmyard companions in game?
Use the specific spawn commands listed in the pack's installation guide. The companions only exist once both ModelEngine and MythicMobs have been reloaded with the files in place.
The companions spawn but they're invisible or look wrong, why?
The custom models are shown through the resource pack that ModelEngine generates. Make sure that pack is actually being sent to players and that they accept it, then rejoin after reloading.
What does Colonel the Chicken do?
Colonel plays ground-pecking animations and has seed-throwing interactions. Interact with him to trigger his personality animations.
How do I make Sneezy sneeze or Shyler blush?
Interact with them. Sneezy the Cow sneezes when a player interacts with her, and Shyler the Sheep blushes shyly when interacted with. Pim the Pig responds with his wobbly, farting animations.
Can I use the farmyard animals as pets?
Yes. The pack includes files for the MCPets directory alongside ModelEngine and MythicMobs, so the companions can be used through MCPets as well as spawned as MythicMobs.
Is this a Forge or Fabric mod I can use in singleplayer?
No. It's a model pack for servers running the ModelEngine, MythicMobs and MCPets plugins. It goes on the server, and players simply join to see and interact with the companions.
