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Darklurker Boss Fightel Wiki › Guides › Reloading and Verifying Darklurker Server Assets

Reloading and Verifying Darklurker Server Assets

Reloading the Model Blueprint

If the Darklurker model fails to render or behaves as an invisible mob after modifying configuration files, re-register the blueprint through ModelEngine:

1. Confirm that the blueprint files are present inside plugins/ModelEngine/blueprints.

2. In-game, run the command /meg reload models.

3. Monitor the server console output to verify that the Darklurker model and its three attached ring models load without errors.

Verifying Textures and Custom Sounds

If the model appears blank, displays missing textures, or lacks sound during its eleven action animations, the resource pack files require verification:

1. Check that the textures—including the emissive layers on the rings—were fully merged from plugins/ModelEngine/resource pack into your active pack.

2. Verify that your client has loaded the latest version of the server resource pack by pressing F3 + T in-game to force a pack reload.

3. Ensure your client's sound settings have master and hostile creature audio enabled so that the seventeen custom sound events trigger properly during the fight.