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Wither Fight Phases

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The fight is divided into four distinct phases based on the boss's remaining health. Each phase introduces new threats and requires different strategies.

Phase 1: The Aerial Assault (100% - 50% HP)

In the initial phase, the Wither stays airborne, raining down standard and homing skulls. It moves faster than the vanilla Wither and actively attempts to maintain distance from the player.

Phase 2: Wither Shield & Minions (50% HP)

Upon reaching 300 HP, the Wither activates its Wither Armor, becoming immune to projectiles (arrows, tridents).

  • Summoning: It immediately summons 3-4 Wither Skeletons to defend it
  • Reinforcements: Throughout this phase, it may occasionally spawn Blazes to provide fire support

Phase 3: Berserk & Dash (Below 100 HP)

When the Wither is near death, it enters a 'Final Stand' mode.

  • Dash Attack: The Wither will periodically charge at the player with high velocity, dealing massive physical damage and knocking the player back
  • Increased Fire Rate: The frequency of skull projectiles increases significantly

Phase 4: Death Explosion (0 HP)

Unlike the vanilla Wither which simply disappears, the Wither's Wrath version triggers a violent, high-radius explosion upon death. Players must clear the area immediately after the final blow is dealt.