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Understand How Mod Timers and Cooldowns Behave When You Pause

TimelessLib handles cooldowns, countdowns, scheduled events and tick tracking for the mods that use it. It keeps two kinds of time separate:

  • Game time follows the world's ticks.
  • Real-world time follows the clock on your wall.

It also respects the singleplayer pause menu.

What to expect in singleplayer

1. Start a cooldown or countdown from a mod that depends on TimelessLib.

2.

3. Close the menu. A timer that runs on game time should continue from where it stopped, not jump ahead.

This means you can safely pause in the middle of a timed mechanic without losing progress or wasting a cooldown.

Why multiplayer is different

In vanilla multiplayer, pressing Esc doesn't pause the server. The world keeps ticking for everyone, so game-time cooldowns and countdowns keep running while your menu is open. Before you step away on a server, plan for the timer to keep going.

If a timer seems wrong

  • It keeps running while paused in singleplayer. That mod may be measuring real-world time on purpose. Check its own documentation.
  • It runs slower than expected. It may be counting game ticks. If the world is lagging, ticks come slower and tick-based timers stretch out to match.
  • It acts strangely after a crash or reload. Confirm that TimelessLib and the mod that uses it are both installed and loading without errors.