Contents (3)
Weapon Categories Explained
The mod assigns each firearm a combat class that determines how your character holds and animates with the weapon. Different weapon types have unique stances and movement animations tailored to Epic Fight's third-person system.
Combat Classes and Their Characteristics
- Pistol: One-handed sidearms with quick, agile animations
- Rifle: Two-handed weapons with stable, grounded stances
- Bazooka: Heavy shoulder-mounted weapons with slower, powerful animations
- Mini Gun: Rapid-fire weapons with heavy carry animations and wide stance
- Grenade: Handheld explosives with throwing-specific animations
How It Affects Gameplay
Each class determines your movement speed, attack animations, and how naturally the weapon integrates into Epic Fight's combat flow. A rifle feels different to wield than a pistol—heavier weapons slow you down but feel more impactful. The animations automatically sync with your combat actions, so you don't need to manually adjust anything. The weapon class is assigned based on the gun's type from supported addons.
More guides for this mod
Add Custom Animated Weapons Using DatapacksRestore and Use Aiming Crosshairs in CombatSwitch to First-Person Aiming When Using Scoped Weapons








