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Thermal Cultivation Mechanics and Enchantments

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Contents (5)
  1. Growth Cycles
  2. Enchanting
  3. Irrigation
  4. Next guides
  5. More in this wiki

Growth Cycles

The Watering Can operates on a 4-tick cycle. During each cycle, the tool checks every block in its AoE. If a block contains a "plant-like" object (crops, saplings, sugar cane, etc.), the tool rolls a percentage chance (based on tier) to force a block update. This mimics the natural "random tick" growth of Minecraft but at a vastly accelerated rate.

Enchanting

Watering Cans support the Holding enchantment, which is unique to the Thermal Series.

  • Holding I-IV: Increases the water capacity of the Watering Can.
  • Level I: 1.5x Capacity
  • Level II: 2.0x Capacity
  • Level III: 2.5x Capacity
  • Level IV: 3.0x Capacity

Irrigation

Using a Watering Can on Farmland blocks will keep them hydrated indefinitely while the tool is active, preventing them from turning back into dirt even in arid environments without nearby water sources.