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Equipping & Testing Enchantments in Target Dummy

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You can put gear on the dummy to test damage against specific situations:

  • Armor - equip helmet/chestplate/leggings/boots to see how armor and toughness reduce your incoming damage numbers.
  • Shield - test how blocking changes the result.
  • Elytra / banner-cape - cosmetic and for visual flavor on your range.

Critically, the dummy counts as the correct mob type for the gear/state it is in, so enchantments that only apply to certain mobs work against it:

  • Smite deals bonus damage as if it were undead,
  • Bane of Arthropods applies its arthropod bonus,
  • Impaling lands extra damage like against aquatic mobs.

It also responds to critical hits and freeze effects, so Frost Walker/powder-snow and crit timing can be validated too.