How to Structure Custom Gunpacks for Mesh Models
Organizing Your Gunpack Folders
When you want to introduce smooth 3D geometry into your firearms and weapon attachments, you do not need to reinvent how your resource and content folders are organized. The mod is built to fit directly into standard TacZ custom pack folders without changing normal pack layouts.
To set up your directory properly, locate your standard gunpack folder structure. Inside, you will place your exported files generated from Blockbench using the Meshy plugin. Keep your model files, textures, and animation files neatly separated in their designated subfolders just like you would for any standard gunpack.
Writing the Correct Display Configuration
Every custom weapon or attachment utilizing smooth polygon mesh models requires a properly written display JSON file to function correctly within the pack layout. Open the display JSON file associated with your custom item and verify that the model type is explicitly set to mesh. Double-check that your paths point accurately to your custom model and texture locations within your pack. Remember to avoid converting player hand models into mesh shapes, keeping them as standard cube objects instead. Once your folder structure and JSON configurations match this setup, your custom content will load smoothly right alongside your standard game assets.