How to Apply Mesh Geometry to Weapon Attachments
Adding Smooth Meshes to Suppressors and Scopes
Your visual upgrades do not have to stop at standard firearms. You can also apply smooth polygon mesh models to weapon attachments such as suppressors and optical scopes. Just like with full weapon models, standard TacZ setups only read basic cube shapes by default, but this extension allows attachments to take advantage of advanced geometric designs.
First, design your attachment models using the Meshy plugin in Blockbench. Once your smooth 3D models are exported, place the files directly into your standard gunpack folder structure. The system reads these files from your usual pack folders without needing you to rearrange your directory layouts.
Setting Up Attachment Display Files
To ensure your suppressors and scopes render properly in-game, navigate to the display JSON configuration file for the specific attachment. Just as you would for a primary weapon, configure the settings to point toward your new mesh files and textures. Keep in mind that while you are upgrading your attachments and firearms to smooth geometry, you should always keep player hand models as standard cube objects rather than converting them to mesh shapes. Once your attachment display files are saved with the proper mesh settings, test them out in-game to see your custom suppressors and optical scopes rendered with full, smooth 3D detail.