How to Add Smooth 3D Polygon Mesh Models to Firearms
Preparing and Placing Your Custom Mesh Models
If you want to upgrade your standard Timeless and Classics Zero firearms from basic cube shapes to smooth 3D geometric shapes, you will need to use models created with the Meshy plugin in Blockbench. Standard TacZ setups only read basic cube shapes, but this mod extends support so your game can load these advanced polygon mesh models directly.
To begin implementing your design, create your 3D model using Blockbench and the Meshy plugin. Once your model is finished, export the model file and place it directly into your standard gunpack folder structure. The mod fits seamlessly into standard TacZ custom pack folders without requiring you to change any normal pack layouts.
Configuring the Display JSON File
After your model files are placed inside your gunpack folder, you must update the display JSON file for your weapon so the game knows to render the new geometry instead of the default shapes. Open the weapon's display JSON file and set the model type to mesh. Make sure to define your model path, texture, and animation paths properly. A correct configuration should follow this setup structure:
`json
{
"model_type": "mesh",
"model": "mypack:gun/mygun_geo",
"texture": "mypack:gun/uv/mygun",
"animation": "mypack:mygun"
}
`
Save your JSON file changes, load into your world, and enjoy your updated smooth 3D firearm models.