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Tactical Refinement Core Wiki › Guides › How Explosives, RPGs, and Lock-On Launchers Work

How Explosives, RPGs, and Lock-On Launchers Work

Heavy weapons behave differently with Tactical Refinement Core Mod active. Understanding how rockets, lock-on systems, and blast damage interact with the environment will help you choose the right launcher for each engagement and protect your loot.

Using RPGs and Lock-On Systems

When firing an RPG, you do not need to manually swap ammunition types mid-battle. If you carry multiple types of RPG rockets in your inventory, the launcher automatically switches to the next available rocket type as soon as your current ammo pool runs out. Additionally, incoming RPG warning icons and drone target boxes are removed from the HUD, giving you an unobstructed view of your target.

If you are using guided lock-on missile systems such as the Javelin or Igla, keep in mind that their targeting computers are restricted. You cannot lock onto regular mobs with these launchers; they will only acquire and track vehicles.

Managing Fire and Blast Damage

Explosions from rockets and heavy shells have lingering environmental effects:

  • Fire Hazards: Detonations from rockets and heavy shells can set nearby blocks on fire, leaving fire patches behind across the terrain.
  • Loot Survival: If a player dies or a storage container breaks during a bombardment, dropped items on the ground have a chance to survive big explosions instead of vanishing immediately.

Be careful when firing heavy ordnance near flammable structures, even if the dropped items inside have a better chance of surviving the initial blast.