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Create and Control a Named Mob

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Summoning Your First Mob

Named mobs are easier to command and track than unnamed ones. Use the summon command to create a mob with a visible nameplate:

`

/playermob summon <name> named

`

Replace <name> with any identifier you want—for example, /playermob summon Guard named creates a mob called Guard. The nameplate floats above the mob so you can identify it from a distance.

Issuing Commands

Once named, direct your mob using:

`

/playermob order <name> <action>

`

Available actions include:

  • walk — Move the mob to your current location or a nearby point
  • punch — Strike a block or entity
  • attack — Engage a specific mob or player in combat
  • gift — Hand you an item from their inventory
  • greet — Perform a friendly crouch gesture
  • steal — Loot nearby chests, barrels, or armor stands
  • use — Interact with blocks like doors or levers
  • place — Set down blocks from their inventory

Mobs retain their personality traits during these actions—aggressive mobs fight harder, while shy mobs hesitate before obeying dangerous orders.

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