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Quadrum Resource Handling

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Contents (4)
  1. Texture Paths
  2. Model Handling
  3. Next guides
  4. More in this wiki

Quadrum does not include a built-in texture editor. Instead, it looks for textures and models in the standard Minecraft asset path under the quadrum namespace.

Texture Paths

To apply textures to your custom objects, place your .png files in a resource pack (or use ResourceLoader) at the following locations:

  • Blocks: assets/quadrum/textures/blocks/<filename>.png
  • Items: assets/quadrum/textures/items/<filename>.png

Model Handling

By default, Quadrum generates a standard cube model for blocks and a flat 2D model for items. If you wish to use custom 3D models, you can provide your own JSON model files in assets/quadrum/models/block or assets/quadrum/models/item. The mod will automatically link the registry name to the corresponding model file.