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| Option | What it does |
|---|---|
acceptable_angle_wall_jump | Acceptable angle to wall for Wall Jump |
show_light_hud_always | Always show Light Stamina HUD |
cling-to-cliff_control | Control of Cling to Cliff |
crawl_control | Control of Crawl |
fast-run_control | Control of FastRun |
flip_control | Control of Flipping |
h-wall-run_control | Control of Horizontal Wall Run |
wall-jump_control | Control of Wall Jump |
dodge_cool_time | Cool time of Dodge |
successive_dodge_cool_time | Cool time of successive Dodge |
successive_dodge_count | Cool time of Successive Dodge |
enable_particles | Enable action particles |
enable_sounds | Enable action sound |
enable_animation | Enable animation |
enable_fpv_animation | Enable animation during first person view |
enable_camera_animation_hang-down | Enable camera animation of HangDown |
enable_camera_animation_h-wall-run | Enable camera animation of Horizontal Wall Run |
enable_camera_animation_vault | Enable camera animation of Vault |
enable_camera_rotation_back_wall_jump | Enable camera rotation of backward wall jump |
enable_camera_rotation_dodge | Enable camera rotation of Dodge |
enable_camera_rotation_flipping | Enable camera rotation of Flipping |
enable_camera_rotation_roll | Enable camera rotation of Roll |
enable_wall_jump_cooldown | Enable cool time of Wall Jump |
enable_crawl_in_air | Enable Crawl in air |
enable_falling_animation | Enable custom free falling animation |
enable_double_tapping_for_dodge | Enable double tapping control for Dodge |
enable_just_time_effect_breakfall | Enable effects of just time breakfall |
lowest_fall_distance_for_breakfall | Enable effects of just time breakfall |
infinite_stamina | Enable infinite stamina |
infinite_stamina_if_creative_mode | Enable infinite stamina while creative mode |
enable_lean_animation_fast_run | Enable lean animation of FastRun |
enable_particles_jt_breakfall | Enable particle of just time breakfall |
enable_roll_creative | Enable Roll while creative mode |
enable_stamina_exhaustion_penalty | Enable slowing down of stamina exhaustion |
substitute_sprint | Enable to trigger actions needing FastRun by normal sprint |
enable_vault_in_air | Enable Vault in air |
gui_color_theme | GUI Theme Color |
hide_hud_if_stamina_infinite | Hide hud while stamina is infinite |
align_h_s_hud | Horizontal alignment of stamina hud |
offset_h_light_hud | Horizontal offset of light stamina hud |
offset_h_stamina_hud | Horizontal offset of normal stamina hud |
show_action_status_bar | Light stamina hud shows action cool time, charge rate or etc |
sliding_continuable_tick | Max continuable tick of Slide |
wall-run_continuable_tick | Max continuable tick of Wall Run |
notify_limitation_auto_resync | Notify if auto resynchronization of limitation is executed |
vault_needs_key_pressed | Pressing key is needed to trigger Vault |
enable_3d_render_zipline | Render zipline by box shape |
dodge-speed_modifier | Speed Modifier of Dodge |
fast-run_modifier | Speed Modifier of FastRun |
fast-swim_modifier | Speed Modifier of FastSwim |
stamina_hud_type | Stamina HUD Type |
used_stamina | Used Stamina Type |
vault_animation_mode | Vault Animation Type |
align_v_s_hud | Vertical alignment of stamina hud |
offset_v_light_hud | Vertical offset of light stamina hud |
offset_v_stamina_hud | Vertical offset of normal stamina hud |
parcool_activation | Whether ParCool is active |
can_get_off_steps_while_dodge | Whether player can get off ledge of blocks while doing Dodge |












