Custom glints are practical for telling identical enchanted tools and armor sets apart inside chests or on your hotbar without hovering over every item tooltip.
Planning and Dyeing a Loadout
Not Enough Glints works on tools, weapons, armor, and elytra, allowing you to organize full kits by color:
1. Group the enchanted gear you want to tell apart—for example, separating a Silk Touch pickaxe from a Fortune pickaxe, or matching an elytra to a full armor set.
2. Gather one honeycomb per item you plan to customize, plus matching or contrasting vanilla dyes for each role.
3. Open a smithing table and combine each piece of armor, tool, weapon, or elytra with a honeycomb and its assigned dye.
4. Place the finished items on your hotbar or armor slots to verify the color contrast in both first-person and inventory views.
Checking Graphics Renderer Compatibility
Vanilla Minecraft runs on OpenGL by default, while some performance setups replace the graphics backend with Vulkan. Not Enough Glints supports both OpenGL and Vulkan renderers natively. If you switch between OpenGL and Vulkan mods, no extra configuration steps are needed—your dyed and rainbow glints will continue rendering normally across both graphics backends.
