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Use Logic Nodes to Control Machine Behavior

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Understanding the Node Graph System

Multiblocked2 replaces complex scripting with a visual node graph, similar to shader editors or Blender's node system. Access this through your machine's logic settings in the editor.

Building Your Logic

Connect nodes to create machine behavior:

  • Event nodes: Trigger actions (machine activated, recipe started, inventory full)
  • Condition nodes: Check states (has enough items, energy level above threshold)
  • Action nodes: Execute commands (consume items, produce output, emit particles)

Drag connection lines between node outputs and inputs to create logic flows. For example: connect a "recipe started" event → check if input inventory has materials → if true, consume items and start processing.

This visual approach lets you build sophisticated machine logic without writing code. Test your logic by assembling the machine and triggering different scenarios.

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