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Pick a Starter Weapon
The cheapest entry points are the
Pistol,
Machine Pistol,
Shotgun, and
Rifle. Each is produced at the
Workbench using the cgm:workbench recipe type. Bring the required materials to the Workbench, place them in the correct input slots, and take the finished gun out.
Match your ammunition to the weapon. The Pistol and Machine Pistol consume
Basic Bullet. The Shotgun consumes
Shell. The Rifle also runs on Basic Bullet. Do not carry the wrong round — a gun with no matching ammo will not fire.
Load, Aim, Fire
Hold the gun in your main hand. Ammunition is loaded from your inventory; the gun draws the correct round automatically when you reload. Right-click to fire once the weapon is loaded. The Shotgun and Rifle reward standing still or crouching, while the Pistol and Machine Pistol suit close-range movement.
Once you have Basic Bullet production running smoothly at the Workbench, step up to the
Assault Rifle,
Heavy Rifle, and
Minigun, all of which use
Advanced Bullet. The Heavy Rifle and Minigun chew through ammo quickly, so build a stockpile before you take them out.
For area damage, move on to the
Grenade Launcher and
Bazooka, which fire
Grenade and
Missile respectively. Keep Grenade and
Stun Grenade on hand as throwables even without a launcher.
