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Flight and Movement Modules for Power Armor

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Contents (3)
  1. Getting Airborne
  2. Ground Mobility
  3. Energy for Travel

Getting Airborne

Install Jetpack or Jet Boots to lift off. Add Flight Control for directional control while airborne, and Glider to slow descent when out of energy. Parachute prevents fall damage on landing. Blink Drive teleports you a short distance, useful for crossing gaps or escaping.

Ground Mobility

Jump Assist increases jump height, Sprint Assist raises run speed, and Uphill Step Assist lets you walk up single blocks without jumping. Swim Boost increases underwater speed, and Aqua Affinity keeps mining fast while submerged. Shock Absorber reduces fall damage when you land without a Parachute or Glider.

Energy for Travel

Flight modules consume large amounts of energy. Install a High Efficiency Solar Generator for daytime travel, a Kinetic Generator to recharge while running, or a Thermal Generator near heat. A Fluid Tank supports water-dependent modules. If energy runs out mid-flight, Glider and Parachute keep you alive. Swap travel modules for mining or combat modules at the Power Armor Tinker Table before changing activity.

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