Wiki › Mob Variants › Configuration
Mob Variants — Configuration
Every setting in the mod config file, with what it changes.
| Option | What it does |
|---|---|
soulStealersBaseMagicDamageAdditional magic damage dealt by soul stealer | On normal difficulty this value is increased by 1. On hard, by 3 |
ghastConvertChanceChance to convert Ghast to Nightmare | For example, when set to 10, Ghast will have 10% chance to convert to Nightmare after spawning |
magmaCubeToLavaSlimeConvertChanceChance to convert Magma Cube to Lava Slime | For example, when set to 50, Magma Cube will have 50% chance to convert to Lava Slime after spawning |
piglinBruteConvertChanceChance to convert Piglin Brute to Infected Piglin Brute | For example, when set to 10, Piglin Brute will have 10% chance to convert to Infected Piglin Brute after spawning |
piglinConvertChanceChance to convert Piglin to Infected Piglin | For example, when set to 10, Piglin will have 10% chance to convert to Infected Piglin after spawning |
skeletonToCorsairConvertChanceChance to convert Skeleton to Corsair in ocean or beach: | For skeletons spawned in ocean or beach. Doesn't affect Corsairs spawning on Shipwrecks |
skeletonToSoulStealerConvertChanceChance to convert Skeleton to Soul Stealer | For example, when set to 30, Skeleton will have 30% chance to convert to Soul Stealer after spawning |
slimeToToxicSlimeConvertChanceChance to convert Slime to Toxic Slime in mangrove swamp: | For example, when set to 10, Slime will have 10% chance to convert to Toxic Slime after spawning on one of mentioned biomes |
spiderToTropicalSpiderConvertChanceChance to convert Spider to Tropical Spider in jungle: | For example, when set to 70, Spider will have 70% chance to convert to Tropical Spider after spawning on one of mentioned biomes |
witherSkeletonConvertChanceChance to convert Wither Skeleton to Executioner | For example, when set to 10, Wither Skeleton will have 10% chance to convert to Executioner after spawning |
zombieToBloatedCorpseConvertChanceChance to convert Zombie to Bloated Corpse in swamps: | For example, when set to 90, Zombie will have 90% chance to convert to Bloated Corpse after spawning on one of mentioned biomes |
zombieToExplorerConvertChanceChance to convert Zombie to Explorer in jungle, or lush cave: | For example, when set to 90, Zombie will have 90% chance to convert to Explorer after spawning on one of mentioned biomes |
zombieToFrozenZombieConvertChanceChance to convert Zombie to Frozen Zombie on snowy biomes: | For example, when set to 90, Zombie will have 90% chance to convert to Frozen Zombie after spawning on one of mentioned biomes |
zombifiedPiglinConvertChanceChance to convert Zombified Piglin to Zombified Piglin Brute: | For example, when set to 12, Piglin Brute will have 12% chance to convert to Zombified Piglin Brute after spawning |
creeperToCaveCreeperConvertLevelYConvert creepers to cave creepers under selected Y level: | Creepers have a chance to convert into stronger variant when they spawn below this Y level |
skeletonToUndeadWarriorConvertLevelYConvert Skeletons to Undead Warriors under selected Y level: | Skeletons have a chance to convert into stronger variant when they spawn below this Y level |
spiderToArmoredSpiderConvertLevelYConvert Spiders to Armored Spiders under selected Y level: | Spiders have a chance to convert into stronger variant when they spawn below this Y level |
zombieToForgottenConvertLevelYConvert Zombies to Forgottens under selected Y level: | Zombies have a chance to convert into stronger variant when they spawn below this Y level |
corsairSpawnWithSwordChanceCorsair's chance to spawn with sword | This options affects only Corsairs that spawned on shipwrecks |
fixedChanceToConvertCreeperUnderSelectedYLevelFixed chance to convert Creepers to Cave Creepers under Y level selected in previous option: | When this value is below 0, chance of converting increases by 1% with every Y level below value specified in previous option |
fixedChanceToConvertSkeletonUnderSelectedYLevelFixed chance to convert Skeletons to Undead Warriors under Y level selected in previous option: | When this value is below 0, chance of converting increases by 1% with every Y level below value specified in previous option |
fixedChanceToConvertSpiderUnderSelectedYLevelFixed chance to convert Spiders to Armored Spiders under Y level selected in previous option: | When this value is below 0, chance of converting increases by 1% with every Y level below value specified in previous option |
fixedChanceToConvertZombieUnderSelectedYLevelFixed chance to convert Zombies to Forgottens under Y level selected in previous option: | When this value is below 0, chance of converting increases by 1% with every Y level below value specified in previous option |
bloatedCorpsesCloudPoisonDamageDifficultyMinimal difficulty at which Bloated Corpse's cloud deals poison damage | Set to NONE to remove poison damage from the cloud |
nightmareShootSingleFireballChanceNightmare's chance to shoot single fireball | Chance to shoot single fireball (like normal ghast) |
undeadWarriorsArrowEffect | Status effect applied by Undead Warrior's arrows |
timeToRemoveLavaLeftByLavaSlimeTime to remove lava left by Lava Slime | 20 = 1s. Set it to 10 (or lower) to prevent lava from disappearing |
undeadWarriorAttributes | Undead warrior's attributes |
undeadWarriorSpawnWithBowChanceUndead warrior's chance to spawn with bow | Skeletons with enchanted bow always convert to undead warrior with bow |
undeadWarriorsEffectAmplifier | Undead warrior's effect amplifier |
undeadWarriorsEffectDurationUndead warrior's effect duration | 20 = 1 second |