Get the files on 9Minecraft
| Option | What it does |
|---|---|
ability_barsAbility Bars | Number of ability bars; Default: 4 |
ability_bars_on_screenAbility Bars on Screen | How many ability bars can be displayed on the user's screen, this is limited by the server's amount of ability bars a user can have, it cannot exceed that Default: 1 |
ability_fraud_checksAbility Fraud Checks | Runs a check for all abilities on a player to remove dupes or suspicious abilities when the player joins the world Default: true |
ability_griefingAbility Griefing | Allows abilities to break or replace blocks; if turned OFF it will make some abilities completly useless Default: true |
ability_list_compactnessAbility List Compactness | How close the abilities are from each other in the selection list. Default: SPATIOUS |
ability_list_selection_modeAbility List Selection Mode | Which selection mode to use. Default: DRAG_AND_DROP |
ability_list_show_helpAbility List Show Help | Shows the help button Default: true |
ability_list_show_tooltipsAbility List Show Tooltips | Shows the ability tooltips when hovering them Default: true |
ablprotection | Ability Protection |
allow_mink_race_selectAllow Mink Race Select | Allow players to choose their specific Mink Race Default: true |
allow_sub_race_selectAllow Sub Race Select | Allow players to choose their specific Sub Race, if that race has any Default: true |
ambushes | Ambushes |
arena_construction_speedArena Construction Speed | Defines the speed at which the arena generates Do note that a faster speed implies more blocks being placed per tick, which might affect performance on servers Lower speeds will mean the server will remain stable throughout arena generation however the time it |
banned_abilitiesBanned Abilities | List with ability names that are banned from the mod entirely Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default. |
belly_reward_multiplierBelly Reward Multiplier | Multiplies any belly gained from non-player kills by this amount (commands not included) Default: 1 |
belly_reward_poolBelly Reward Pool | Belly reward pool for all 3 difficulties for challenge Default: [5000, 15000, 0] |
blue_goroBlue Goro | Turns Goro Goro no Mi, its abilities and special effects blue Restarting the game is recommended after changing this option Default: false |
bounty | Bounty |
bounty_requirementBounty Requirement | Bounty Requirement for creating a crew; 0 means no requirement Default: 0 |
bounty_reward_multiplierBounty Reward Multiplier | Multiplies any bounty gained from non-player kills by this amount (commands not included) Default: 1 |
brutes_spawn_chanceBrutes Spawn Chance | Chance for brutes to spawn in world Default: 100 |
camps_spawn_chanceCamps Spawn Chance | Sets the % chance for a Camp to spawn, the % is calculated per chunk (16x16) Default: 10 |
captains_spawn_chanceCaptains Spawn Chance | Chance for captains to spawn in world Default: 100 |
challenge_cachingChallenge Caching | Saves the player's inventory before starting a challenge and restores it to its pre-challenge format regardless of what happens during the challenge (such as losing or using items) Default: true |
challenges | Challenges |
chance_for_ambush_spawnsChance for Ambush Spawns | Determines the % chance for an ambush to spawn Default: 15 |
chance_for_devil_fruits_to_drop_from_leavesChance for Devil Fruits to drop from leaves | Allows Devil Fruits to drop from leaves if higher than 0 Default: 0 |
chance_for_trader_spawnsChance for Trader Spawns | Determines the % chance for a trader to spawn Default: 1 |
chance_for_trainer_spawnsChance for Trainer Spawns | Determines the % chance for a trainer to spawn Default: 15 |
chest_blocks_apple_reincarnation_chanceChest Blocks Apple Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from an apple inside of a nearby chest Default: 1 |
chest_blocks_fruit_reincarnation_chanceChest Blocks Fruit Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from a fruit inside of a nearby chest Default: 1 |
client | Client |
combat_state_update_chat_messageCombat State Update Chat Message | Will send a (client sided only) chat message announcing when entering or leaving combat Default: false |
crew | Crew |
days_for_inactivityDays for Inactivity | Defines how many days a player has to be offline before their Devil Fruits are removed A value of 0 means the setting is disabled and fruits will not be removed for inactivity!; Default: 6 |
despawn_npcs_with_nametagsDespawn NPCs with Nametags | Normally despawns traders and trainers even if they're nametagged Default: false |
destroy_spawnerDestroy Spawner | Destroys the spawner after all its spawns are killed Default: true |
destroy_waterDestroy Water | Allows big explosions to destroy water Default: false |
destruction_multiplierDestruction Multiplier | Multiplier that affects destruction such as explosions Default: 1 |
devil_fruit_extended_weakness_checksDevil Fruit Extended Weakness Checks | Makes getting out of water much harder as it's supposed to be Default: false |
dfrespawn | Devil Fruit Reincarnation |
devil_fruits | Devil Fruits & Abilities |
dimension_banlist_for_structuresDimension Banlist for Structures | List of dimension ids where mod structures should never spawn Names should be written using the modid:name model similar to the below examples, if no modid is provided 'minecraft' will be applied by default. |
disable_friendly_damageDisable Friendly Damage | Disabled the friendly damage between crewmates Default: true |
display_in_secondsDisplay in Seconds | Displays the cooldown, charge up time and any other number displayed in the ability icon as seconds instead of ticks Default: false |
doriki_limitDoriki Limit | Sets a new limit for maximum doriki a player may obtain Default: 10000 |
doriki_reward_multiplierDoriki Reward Multiplier | Multiplies any doriki gained from non-player kills by this amount (commands not included) Default: 1 |
doriki_reward_poolDoriki Reward Pool | Doriki reward pool for all 3 difficulties for challenge Default: [1000, 4000, 0] |
dropped_apple_reincarnation_chanceDropped Apple Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from a dropped apple Default: 15 |
dropped_fruit_reincarnation_chanceDropped Fruit Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from a dropped fruit Default: 15 |
enable_awakeningsEnable Awakenings | Enables fruit awakenings Default: false |
enable_challengesEnable Challenges | Enables the challenges menu and activation by players Default: true |
enable_debug_commandsEnable Debug Commands | Enables the /fg debug commands for non-debug builds Default: false |
enable_fighting_style_progressionEnable Fighting Style Progression | Allows quests to reward players with abilities, otherwise all abilities will be unlocked from the beginning Default: true |
enable_permissionsEnable Permissions | Allows the usage of bukkit style permissions for certain mod features. Will override the default checks based on vanilla's 1-4 levels of permissions but might also bypass some mod specific requirements. Default: false |
enable_trialsEnable Trials | Allows quests to be accepted / completed Default: true |
entitys_inventory_apple_reincarnation_chanceEntity's Inventory Apple Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from an apple inside an entity's inventory Default: 1 |
entitys_inventory_fruit_reincarnation_chanceEntity's Inventory Fruit Reincarnation Chance | Sets the % chance for a Devil Fruit to get reincarnated from a fruit inside an entity's inventory Default: 1 |
experimental_spheresExperimental Spheres | Replaces the block based abilities like ROOM and Torikago with 3D rendered spheres Default: true |
experimental_timersExperimental Timers | Replaces some of the timers in the mod with real life based timers, could slightly improve the accuracy of some, however on large servers with big TPS spikes it could also have the opposite effect Default: true |
extra_heartsExtra Hearts | Allows players to receive extra hearts based on their doriki Default: true |
factions | Factions |
general | General |
ghost_ships_spawn_chanceGhost Ships Spawn Chance | Sets the % chance for a Ghost Ship to spawn, the % is calculated per chunk (16x16) Default: 50 |
global_protection_restoration_graceGlobal Protection Restoration Grace | Time (in ticks) before a newly replaced block will get restored inside ability protection areas Default 400 |
grunts_spawn_chanceGrunts Spawn Chance | Chance for grunts to spawn in world Default: 100 |
haki | Haki |
haki_colorHaki Color | Changes the outline of the player's Haoshoku Haki, uses the hexadecimal format which MUST start with a # (ex: "#FF0000") Default: #FF0000 |
haki_exp_limitHaki Exp Limit | Sets a new limit for maximum haki exp a player may obtain Default: 100 |
haki_exp_multiplierHaki Exp Multiplier | Multiplies any haki gained from non-player kills by this amount (commands not included) Default: 1 |
haki_reward_poolHaki Reward Pool | Haki reward pool for all 3 difficulties for challenge Default: [10, 40, 0] |
haoshoku_haki_coloring_logicHaoshoku Haki Coloring Logic | Responsible for how a player's Haoshoku Haki outline will be colored; STANDARD - Standard red outline CUSTOM - Allows the player to customize it using their own client config RANDOM - Assignes a random color for each player based on their account's UUID Defaul |
haoshoku_haki_unlock_logicHaoshoku Haki Unlock Logic | Responsible for how player unlock Haoshoku Haki; NONE - Haoshoku Haki cannot be unlocked naturally RANDOM - Only a few chosen ones receive it when they spawn EXPERIENCE - Will unlock based on the total amount of Haki experience a player has COMBINED - Combiens |
health_gain_frequencyHealth Gain Frequency | Defines at what doriki intervals an extra +1 HP is gained Default: 40 |
hide_ability_statsHide Ability Stats | Hides all the ability stats by default, reveals then while holding the SHIFT key. Default: false |
integrations | Integrations |
inventory_fruit_limitInventory Fruit Limit | Sets the limit for how many fruits a player can hold in their inventory; Default: 3 |
kairoseki_countKairoseki Count | Kairoseki count per chunk Default: 2 |
keep_devil_fruit | Keep Devil Fruit |
keep_faction | Keep Faction |
keep_fighting_style | Keep Fighting Style |
keep_race | Keep Race |
large_bases_spawn_chanceLarge Bases Spawn Chance | Sets the % chance for a Large Base to spawn, the % is calculated per chunk (16x16) Default: 50 |
large_ships_spawn_chanceLarge Ships Spawn Chance | Sets the % chance for a Large Ship to spawn, the % is calculated per chunk (16x16) Default: 50 |
logia_invulnerabilityLogia Invulnerability | Enables logia's invulnerability |
logia_projectiles_invulnerabilityLogia Projectiles Invulnerability | How logias get affected by projectiles; NONE - No projectile can damage logias HAKI - Physical projectiles with buso cause damage EXTENDED - HAKI + any attack considered special deals damage to logias Default: EXTENDED |
logia_return_effectLogia Return Effect | Allows logia users to have different effects when punched Default: false |
loyalty_multiplierLoyalty Multiplier | Multiplies any loyalty gained by this amount (commands not included) Default: 1 |
master_commandMaster Command | Merges all the commands added by this mod under a generic /mmnm command, used for compatibility reasons in case some other mod adds similarly named commands Default: false |
medium_ships_spawn_chanceMedium Ships Spawn Chance | Sets the % chance for a Medium Ship to spawn, the % is calculated per chunk (16x16) Default: 50 |
merge_ability_bonusesMerge Ability Bonuses | Merge the bonuses shown in the ability tooltip with the original value For example a default damage of 2 with a bonus of 2 would be displayed as 4, instead of 2 (+2) Default: true |
minimum_doriki_per_killMinimum Doriki per Kill | Guarantees a minimum of 1 doriki per kill If used together with a Haki Exp Multiplier with a multiplier less than <1.0 it will convert it to chances Default: false |
mob_rewardsMob Rewards | Allows mobs to reward doriki, bounty or items Default: true |
mod_splash_textMod Splash Text | Allows the game to show mod specific splash texts on the main menu Default: true |
native_hakiNative Haki | Allows vanilla and other modded NPCs to use Busoshoku Haki, has no visual effect on their model however and its purely mechanical Default: true |
new_world_modeNew World Mode | Defines under which conditions the new world mode can be enabled NORMAL activates it once the Ender Dragon has been defeated START activates it from the start of the world Default: NORMAL |
new_world_start_radiusNew World Start Radius | The radius (in blocks) after which the new world start after its toggled Note that 0 doesn't mean its disabled but rather that the entire world is affected. Default: 0 |
npcs | NPCs |
onefruit | One Fruit per World |
one_fruit_per_worldOne Fruit per World | Restricts the Devil Fruit spawns to only 1 of each type per world; NONE - No logic is applied, an infinite number of each fruit can exist SIMPLE - No more than one fruit type can be acquired via natural means (chests, leaves, fruit reincarnations etc) EXTENDED |
one_fruit_per_world_chunk_deletion_logicOne Fruit per World Chunk deletion Logic | Update fruit history for fruits that have been in unloaded chunks; NONE - Default. No handling applied. Can cause the fruit status to not update properly INSTANT - Instantly delete any fruit found in an unloaded chunk. Most secure method REALISTIC - Wait 5 Min |
open_world_fruit_users_chanceOpen World Fruit Users Chance | Chance for vice admirals and notorious captains to spawn with devil fruits Default: 0 |
ores | Ores |
pacifistas_spawn_chancePacifistas Spawn Chance | Chance for pacifistas to spawn in world Default: 100 |
percentage_of_belly_kept_after_deathPercentage of Belly kept after death | Percentage of belly to keep after death Default: 33 |
percentage_of_bounty_kept_after_deathPercentage of Bounty kept after death | Percentage of bounty to keep after death Default: 33 |
percentage_of_doriki_kept_after_deathPercentage of Doriki kept after death | Percentage of doriki to keep after death Default: 33 |
percentage_of_haki_exp_kept_after_deathPercentage of Haki Exp kept after death | Percentage of haki exp to keep after death Default: 33 |
percentage_of_loyalty_kept_after_deathPercentage of Loyalty kept after death | Percentage of faction loyalty to keep after death Default: 50 |
percentage_of_training_points_kept_after_resetsPercentage of Training Points kept after resets | Percentage of training points to keep after resets Default: 80 |
poneglyphs_spawn_chancePoneglyphs Spawn Chance | Sets the % chance for a Poneglyph to spawn, the % is calculated per chunk (16x16) Default: 10 |
protection_whitelistProtection Whitelist | List with ability names that can be used inside ability protection zones Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default. |
public_/check_fruitsPublic /check_fruits | Allows non-OP users to use /check_fruits command. Note that this is only for the listing of fruits, the history subcommand with all of its functionality will not be affected by this config. Default: false |
public_/removedfPublic /removedf | Allows non-OP users to use /removedf command ON THEMSELVES! Default: false |
punch_ability_limitPunch Ability Limit | How many punch abilities can be active at the same time Default: 3 |
quests | Quests |
race_randomizerRace Randomizer | Randomizes the player's race at spawn (making the player unable to choose a race themselves) Default: false |
randomized_fruitsRandomized Fruits | Will randomize all visual aspects of a devil fruit, making them impossible to identify Default: false |
remove_y_restrictionRemove Y Restriction | Remove the Y level restriction for flying moves Default: false |
return_to_safetyReturn to safety | Returns players to their beds or world's spawn point after finishing a challenge When set to false it'll return them all to the original position the challenge starter was in. Default: true |
shared_cooldownsShared Cooldowns | Enables the shared cooldown between similar abilities Default: true |
show_keybindShow Keybind | Displays the keybind associated with the slot as text in the bottom-left part of it Default: true |
simple_displaysSimple Displays | Simplifies some UI elements down to numbers instead of visuals, can provide help for people with color blindness for example. Default: false |
sky_islands_spawn_chanceSky Islands Spawn Chance | Sets the % chance for a Sky Island to spawn, the % is calculated per chunk (16x16) Default: 50 |
slot_number_displaySlot Number Display | Changes how slow numbers are displayed (such as for cooldown or charging) Default: TICKS |
small_bases_spawn_chanceSmall Bases Spawn Chance | Sets the % chance for a Small Base to spawn, the % is calculated per chunk (16x16) Default: 50 |
small_ships_spawn_chanceSmall Ships Spawn Chance | Sets the % chance for a Small Ship to spawn, the % is calculated per chunk (16x16) Default: 50 |
snipers_spawn_chanceSnipers Spawn Chance | Chance for snipers to spawn in world Default: 100 |
spawn_caravansSpawn Caravans | Allows Caravan events to spawn in the world Default: true |
spawn_celestial_visitsSpawn Celestial Visits | Allows Celestial Visit events to spawn in the world Default: true |
spawn_chances | Spawn Chances |
spawn_notorious_targetsSpawn Notorious Targets | Allows Notorious Target events to spawn in the world Default: true |
spawn_one_piece_biomesSpawn One Piece Biomes | Adds couple of new one piece themed biomes to the world WARNING: This is a very experimental option, and can have some major downsides such as biomes being too vast, which is why its disabled by default Default: true |
system | System |
time_between_ambush_spawnsTime Between Ambush Spawns | Determines the time (in minutes) between two spawn attempts Default: 15 (minutes) |
time_between_package_dropsTime Between Package Drops | Time (in minutes) it takes for another package to drop 0 means no package will spawn Default: 15 (minutes) |
time_between_trader_spawnsTime Between Trader Spawns | Determines the time (in minutes) between two spawn attempts Default: 2 (minutes) |
time_between_trainer_spawnsTime Between Trainer Spawns | Determines the time (in minutes) between two spawn attempts Default: 2 (minutes) |
traders | Traders |
trainers | Trainers |
training_point_limitTraining Point Limit | Sets a new limit for maximum training points a player may obtain Default: 100 |
training_structure_spawn_chanceTraining Structure Spawn Chance | Sets the % chance for a training structure to spawn Default: 50 |
ui | UI |
unable_to_pickup_devil_fruit_as_a_fruit_userUnable to pickup Devil Fruit as a fruit user | If the player already has a devil fruit then they will be unable to pickup any other fruit; Default: false |
update_messageUpdate Message | Allows the game to show a text message when the installed mod is outdated Default: true |
use_mod_hearts_uiUse Mod Hearts UI | Use the mod's hearts bar showing only 1 line of hearts with the HP number on the right Default: true |
village_compatibilityVillage Compatibility | Adjusts the weights of buildings added to villages by the mod in order to better fit the extended village sizes added by other mods Default: false |
visual_only_curioVisual Only Curio | Disables all special functions of items when worn in curios slots Default: false |
watch_towers_spawn_chanceWatch Towers Spawn Chance | Sets the % chance for a Watch Tower to spawn, the % is calculated per chunk (16x16) Default: 50 |
world_animals_spawnsWorld Animals Spawns | Allows random animal NPCs to spawn in the world (Dugongs, Bananwanis, Gorillas etc.) Default: true |
world_events | World Events |
structures | World Features |
world_humanoids_spawnsWorld Humanoids Spawns | Allows random aggressive faction humans to spawn in the world (Marines, Pirates, Bandits) Default: true |
world_message_on_crew_creationsWorld Message on Crew creations | Sends a message to all players when a new crew gets formed Default: false |
yami_powerYami Power | Allows Yami Yami no Mi users to eat an additional fruit Default: false |
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