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Mine Mine no Mi — Configuration

Every setting in the mod config file, with what it changes.

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OptionWhat it does
ability_barsAbility BarsNumber of ability bars; Default: 4
ability_bars_on_screenAbility Bars on ScreenHow many ability bars can be displayed on the user's screen, this is limited by the server's amount of ability bars a user can have, it cannot exceed that Default: 1
ability_fraud_checksAbility Fraud ChecksRuns a check for all abilities on a player to remove dupes or suspicious abilities when the player joins the world Default: true
ability_griefingAbility GriefingAllows abilities to break or replace blocks; if turned OFF it will make some abilities completly useless Default: true
ability_list_compactnessAbility List CompactnessHow close the abilities are from each other in the selection list. Default: SPATIOUS
ability_list_selection_modeAbility List Selection ModeWhich selection mode to use. Default: DRAG_AND_DROP
ability_list_show_helpAbility List Show HelpShows the help button Default: true
ability_list_show_tooltipsAbility List Show TooltipsShows the ability tooltips when hovering them Default: true
ablprotectionAbility Protection
allow_mink_race_selectAllow Mink Race SelectAllow players to choose their specific Mink Race Default: true
allow_sub_race_selectAllow Sub Race SelectAllow players to choose their specific Sub Race, if that race has any Default: true
ambushesAmbushes
arena_construction_speedArena Construction SpeedDefines the speed at which the arena generates Do note that a faster speed implies more blocks being placed per tick, which might affect performance on servers Lower speeds will mean the server will remain stable throughout arena generation however the time it
banned_abilitiesBanned AbilitiesList with ability names that are banned from the mod entirely Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default.
belly_reward_multiplierBelly Reward MultiplierMultiplies any belly gained from non-player kills by this amount (commands not included) Default: 1
belly_reward_poolBelly Reward PoolBelly reward pool for all 3 difficulties for challenge Default: [5000, 15000, 0]
blue_goroBlue GoroTurns Goro Goro no Mi, its abilities and special effects blue Restarting the game is recommended after changing this option Default: false
bountyBounty
bounty_requirementBounty RequirementBounty Requirement for creating a crew; 0 means no requirement Default: 0
bounty_reward_multiplierBounty Reward MultiplierMultiplies any bounty gained from non-player kills by this amount (commands not included) Default: 1
brutes_spawn_chanceBrutes Spawn ChanceChance for brutes to spawn in world Default: 100
camps_spawn_chanceCamps Spawn ChanceSets the % chance for a Camp to spawn, the % is calculated per chunk (16x16) Default: 10
captains_spawn_chanceCaptains Spawn ChanceChance for captains to spawn in world Default: 100
challenge_cachingChallenge CachingSaves the player's inventory before starting a challenge and restores it to its pre-challenge format regardless of what happens during the challenge (such as losing or using items) Default: true
challengesChallenges
chance_for_ambush_spawnsChance for Ambush SpawnsDetermines the % chance for an ambush to spawn Default: 15
chance_for_devil_fruits_to_drop_from_leavesChance for Devil Fruits to drop from leavesAllows Devil Fruits to drop from leaves if higher than 0 Default: 0
chance_for_trader_spawnsChance for Trader SpawnsDetermines the % chance for a trader to spawn Default: 1
chance_for_trainer_spawnsChance for Trainer SpawnsDetermines the % chance for a trainer to spawn Default: 15
chest_blocks_apple_reincarnation_chanceChest Blocks Apple Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from an apple inside of a nearby chest Default: 1
chest_blocks_fruit_reincarnation_chanceChest Blocks Fruit Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from a fruit inside of a nearby chest Default: 1
clientClient
combat_state_update_chat_messageCombat State Update Chat MessageWill send a (client sided only) chat message announcing when entering or leaving combat Default: false
crewCrew
days_for_inactivityDays for InactivityDefines how many days a player has to be offline before their Devil Fruits are removed A value of 0 means the setting is disabled and fruits will not be removed for inactivity!; Default: 6
despawn_npcs_with_nametagsDespawn NPCs with NametagsNormally despawns traders and trainers even if they're nametagged Default: false
destroy_spawnerDestroy SpawnerDestroys the spawner after all its spawns are killed Default: true
destroy_waterDestroy WaterAllows big explosions to destroy water Default: false
destruction_multiplierDestruction MultiplierMultiplier that affects destruction such as explosions Default: 1
devil_fruit_extended_weakness_checksDevil Fruit Extended Weakness ChecksMakes getting out of water much harder as it's supposed to be Default: false
dfrespawnDevil Fruit Reincarnation
devil_fruitsDevil Fruits & Abilities
dimension_banlist_for_structuresDimension Banlist for StructuresList of dimension ids where mod structures should never spawn Names should be written using the modid:name model similar to the below examples, if no modid is provided 'minecraft' will be applied by default.
disable_friendly_damageDisable Friendly DamageDisabled the friendly damage between crewmates Default: true
display_in_secondsDisplay in SecondsDisplays the cooldown, charge up time and any other number displayed in the ability icon as seconds instead of ticks Default: false
doriki_limitDoriki LimitSets a new limit for maximum doriki a player may obtain Default: 10000
doriki_reward_multiplierDoriki Reward MultiplierMultiplies any doriki gained from non-player kills by this amount (commands not included) Default: 1
doriki_reward_poolDoriki Reward PoolDoriki reward pool for all 3 difficulties for challenge Default: [1000, 4000, 0]
dropped_apple_reincarnation_chanceDropped Apple Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from a dropped apple Default: 15
dropped_fruit_reincarnation_chanceDropped Fruit Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from a dropped fruit Default: 15
enable_awakeningsEnable AwakeningsEnables fruit awakenings Default: false
enable_challengesEnable ChallengesEnables the challenges menu and activation by players Default: true
enable_debug_commandsEnable Debug CommandsEnables the /fg debug commands for non-debug builds Default: false
enable_fighting_style_progressionEnable Fighting Style ProgressionAllows quests to reward players with abilities, otherwise all abilities will be unlocked from the beginning Default: true
enable_permissionsEnable PermissionsAllows the usage of bukkit style permissions for certain mod features. Will override the default checks based on vanilla's 1-4 levels of permissions but might also bypass some mod specific requirements. Default: false
enable_trialsEnable TrialsAllows quests to be accepted / completed Default: true
entitys_inventory_apple_reincarnation_chanceEntity's Inventory Apple Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from an apple inside an entity's inventory Default: 1
entitys_inventory_fruit_reincarnation_chanceEntity's Inventory Fruit Reincarnation ChanceSets the % chance for a Devil Fruit to get reincarnated from a fruit inside an entity's inventory Default: 1
experimental_spheresExperimental SpheresReplaces the block based abilities like ROOM and Torikago with 3D rendered spheres Default: true
experimental_timersExperimental TimersReplaces some of the timers in the mod with real life based timers, could slightly improve the accuracy of some, however on large servers with big TPS spikes it could also have the opposite effect Default: true
extra_heartsExtra HeartsAllows players to receive extra hearts based on their doriki Default: true
factionsFactions
generalGeneral
ghost_ships_spawn_chanceGhost Ships Spawn ChanceSets the % chance for a Ghost Ship to spawn, the % is calculated per chunk (16x16) Default: 50
global_protection_restoration_graceGlobal Protection Restoration GraceTime (in ticks) before a newly replaced block will get restored inside ability protection areas Default 400
grunts_spawn_chanceGrunts Spawn ChanceChance for grunts to spawn in world Default: 100
hakiHaki
haki_colorHaki ColorChanges the outline of the player's Haoshoku Haki, uses the hexadecimal format which MUST start with a # (ex: "#FF0000") Default: #FF0000
haki_exp_limitHaki Exp LimitSets a new limit for maximum haki exp a player may obtain Default: 100
haki_exp_multiplierHaki Exp MultiplierMultiplies any haki gained from non-player kills by this amount (commands not included) Default: 1
haki_reward_poolHaki Reward PoolHaki reward pool for all 3 difficulties for challenge Default: [10, 40, 0]
haoshoku_haki_coloring_logicHaoshoku Haki Coloring LogicResponsible for how a player's Haoshoku Haki outline will be colored; STANDARD - Standard red outline CUSTOM - Allows the player to customize it using their own client config RANDOM - Assignes a random color for each player based on their account's UUID Defaul
haoshoku_haki_unlock_logicHaoshoku Haki Unlock LogicResponsible for how player unlock Haoshoku Haki; NONE - Haoshoku Haki cannot be unlocked naturally RANDOM - Only a few chosen ones receive it when they spawn EXPERIENCE - Will unlock based on the total amount of Haki experience a player has COMBINED - Combiens
health_gain_frequencyHealth Gain FrequencyDefines at what doriki intervals an extra +1 HP is gained Default: 40
hide_ability_statsHide Ability StatsHides all the ability stats by default, reveals then while holding the SHIFT key. Default: false
integrationsIntegrations
inventory_fruit_limitInventory Fruit LimitSets the limit for how many fruits a player can hold in their inventory; Default: 3
kairoseki_countKairoseki CountKairoseki count per chunk Default: 2
keep_devil_fruitKeep Devil Fruit
keep_factionKeep Faction
keep_fighting_styleKeep Fighting Style
keep_raceKeep Race
large_bases_spawn_chanceLarge Bases Spawn ChanceSets the % chance for a Large Base to spawn, the % is calculated per chunk (16x16) Default: 50
large_ships_spawn_chanceLarge Ships Spawn ChanceSets the % chance for a Large Ship to spawn, the % is calculated per chunk (16x16) Default: 50
logia_invulnerabilityLogia InvulnerabilityEnables logia's invulnerability
logia_projectiles_invulnerabilityLogia Projectiles InvulnerabilityHow logias get affected by projectiles; NONE - No projectile can damage logias HAKI - Physical projectiles with buso cause damage EXTENDED - HAKI + any attack considered special deals damage to logias Default: EXTENDED
logia_return_effectLogia Return EffectAllows logia users to have different effects when punched Default: false
loyalty_multiplierLoyalty MultiplierMultiplies any loyalty gained by this amount (commands not included) Default: 1
master_commandMaster CommandMerges all the commands added by this mod under a generic /mmnm command, used for compatibility reasons in case some other mod adds similarly named commands Default: false
medium_ships_spawn_chanceMedium Ships Spawn ChanceSets the % chance for a Medium Ship to spawn, the % is calculated per chunk (16x16) Default: 50
merge_ability_bonusesMerge Ability BonusesMerge the bonuses shown in the ability tooltip with the original value For example a default damage of 2 with a bonus of 2 would be displayed as 4, instead of 2 (+2) Default: true
minimum_doriki_per_killMinimum Doriki per KillGuarantees a minimum of 1 doriki per kill If used together with a Haki Exp Multiplier with a multiplier less than <1.0 it will convert it to chances Default: false
mob_rewardsMob RewardsAllows mobs to reward doriki, bounty or items Default: true
mod_splash_textMod Splash TextAllows the game to show mod specific splash texts on the main menu Default: true
native_hakiNative HakiAllows vanilla and other modded NPCs to use Busoshoku Haki, has no visual effect on their model however and its purely mechanical Default: true
new_world_modeNew World ModeDefines under which conditions the new world mode can be enabled NORMAL activates it once the Ender Dragon has been defeated START activates it from the start of the world Default: NORMAL
new_world_start_radiusNew World Start RadiusThe radius (in blocks) after which the new world start after its toggled Note that 0 doesn't mean its disabled but rather that the entire world is affected. Default: 0
npcsNPCs
onefruitOne Fruit per World
one_fruit_per_worldOne Fruit per WorldRestricts the Devil Fruit spawns to only 1 of each type per world; NONE - No logic is applied, an infinite number of each fruit can exist SIMPLE - No more than one fruit type can be acquired via natural means (chests, leaves, fruit reincarnations etc) EXTENDED
one_fruit_per_world_chunk_deletion_logicOne Fruit per World Chunk deletion LogicUpdate fruit history for fruits that have been in unloaded chunks; NONE - Default. No handling applied. Can cause the fruit status to not update properly INSTANT - Instantly delete any fruit found in an unloaded chunk. Most secure method REALISTIC - Wait 5 Min
open_world_fruit_users_chanceOpen World Fruit Users ChanceChance for vice admirals and notorious captains to spawn with devil fruits Default: 0
oresOres
pacifistas_spawn_chancePacifistas Spawn ChanceChance for pacifistas to spawn in world Default: 100
percentage_of_belly_kept_after_deathPercentage of Belly kept after deathPercentage of belly to keep after death Default: 33
percentage_of_bounty_kept_after_deathPercentage of Bounty kept after deathPercentage of bounty to keep after death Default: 33
percentage_of_doriki_kept_after_deathPercentage of Doriki kept after deathPercentage of doriki to keep after death Default: 33
percentage_of_haki_exp_kept_after_deathPercentage of Haki Exp kept after deathPercentage of haki exp to keep after death Default: 33
percentage_of_loyalty_kept_after_deathPercentage of Loyalty kept after deathPercentage of faction loyalty to keep after death Default: 50
percentage_of_training_points_kept_after_resetsPercentage of Training Points kept after resetsPercentage of training points to keep after resets Default: 80
poneglyphs_spawn_chancePoneglyphs Spawn ChanceSets the % chance for a Poneglyph to spawn, the % is calculated per chunk (16x16) Default: 10
protection_whitelistProtection WhitelistList with ability names that can be used inside ability protection zones Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default.
public_/check_fruitsPublic /check_fruitsAllows non-OP users to use /check_fruits command. Note that this is only for the listing of fruits, the history subcommand with all of its functionality will not be affected by this config. Default: false
public_/removedfPublic /removedfAllows non-OP users to use /removedf command ON THEMSELVES! Default: false
punch_ability_limitPunch Ability LimitHow many punch abilities can be active at the same time Default: 3
questsQuests
race_randomizerRace RandomizerRandomizes the player's race at spawn (making the player unable to choose a race themselves) Default: false
randomized_fruitsRandomized FruitsWill randomize all visual aspects of a devil fruit, making them impossible to identify Default: false
remove_y_restrictionRemove Y RestrictionRemove the Y level restriction for flying moves Default: false
return_to_safetyReturn to safetyReturns players to their beds or world's spawn point after finishing a challenge When set to false it'll return them all to the original position the challenge starter was in. Default: true
shared_cooldownsShared CooldownsEnables the shared cooldown between similar abilities Default: true
show_keybindShow KeybindDisplays the keybind associated with the slot as text in the bottom-left part of it Default: true
simple_displaysSimple DisplaysSimplifies some UI elements down to numbers instead of visuals, can provide help for people with color blindness for example. Default: false
sky_islands_spawn_chanceSky Islands Spawn ChanceSets the % chance for a Sky Island to spawn, the % is calculated per chunk (16x16) Default: 50
slot_number_displaySlot Number DisplayChanges how slow numbers are displayed (such as for cooldown or charging) Default: TICKS
small_bases_spawn_chanceSmall Bases Spawn ChanceSets the % chance for a Small Base to spawn, the % is calculated per chunk (16x16) Default: 50
small_ships_spawn_chanceSmall Ships Spawn ChanceSets the % chance for a Small Ship to spawn, the % is calculated per chunk (16x16) Default: 50
snipers_spawn_chanceSnipers Spawn ChanceChance for snipers to spawn in world Default: 100
spawn_caravansSpawn CaravansAllows Caravan events to spawn in the world Default: true
spawn_celestial_visitsSpawn Celestial VisitsAllows Celestial Visit events to spawn in the world Default: true
spawn_chancesSpawn Chances
spawn_notorious_targetsSpawn Notorious TargetsAllows Notorious Target events to spawn in the world Default: true
spawn_one_piece_biomesSpawn One Piece BiomesAdds couple of new one piece themed biomes to the world WARNING: This is a very experimental option, and can have some major downsides such as biomes being too vast, which is why its disabled by default Default: true
systemSystem
time_between_ambush_spawnsTime Between Ambush SpawnsDetermines the time (in minutes) between two spawn attempts Default: 15 (minutes)
time_between_package_dropsTime Between Package DropsTime (in minutes) it takes for another package to drop 0 means no package will spawn Default: 15 (minutes)
time_between_trader_spawnsTime Between Trader SpawnsDetermines the time (in minutes) between two spawn attempts Default: 2 (minutes)
time_between_trainer_spawnsTime Between Trainer SpawnsDetermines the time (in minutes) between two spawn attempts Default: 2 (minutes)
tradersTraders
trainersTrainers
training_point_limitTraining Point LimitSets a new limit for maximum training points a player may obtain Default: 100
training_structure_spawn_chanceTraining Structure Spawn ChanceSets the % chance for a training structure to spawn Default: 50
uiUI
unable_to_pickup_devil_fruit_as_a_fruit_userUnable to pickup Devil Fruit as a fruit userIf the player already has a devil fruit then they will be unable to pickup any other fruit; Default: false
update_messageUpdate MessageAllows the game to show a text message when the installed mod is outdated Default: true
use_mod_hearts_uiUse Mod Hearts UIUse the mod's hearts bar showing only 1 line of hearts with the HP number on the right Default: true
village_compatibilityVillage CompatibilityAdjusts the weights of buildings added to villages by the mod in order to better fit the extended village sizes added by other mods Default: false
visual_only_curioVisual Only CurioDisables all special functions of items when worn in curios slots Default: false
watch_towers_spawn_chanceWatch Towers Spawn ChanceSets the % chance for a Watch Tower to spawn, the % is calculated per chunk (16x16) Default: 50
world_animals_spawnsWorld Animals SpawnsAllows random animal NPCs to spawn in the world (Dugongs, Bananwanis, Gorillas etc.) Default: true
world_eventsWorld Events
structuresWorld Features
world_humanoids_spawnsWorld Humanoids SpawnsAllows random aggressive faction humans to spawn in the world (Marines, Pirates, Bandits) Default: true
world_message_on_crew_creationsWorld Message on Crew creationsSends a message to all players when a new crew gets formed Default: false
yami_powerYami PowerAllows Yami Yami no Mi users to eat an additional fruit Default: false

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