Understanding Ammunition Tiers and Stat Multipliers
Kinetic Ordinance Overdrive organizes its 50 standard shell variants and 5 upgraded powder charges into a five-stage Progressive Tier System. Upgrading your ordnance through these tiers increases both damage and armor penetration for shells, while boosting muzzle velocity and firing range for powder charges.
Identifying Tiers by Color and Multiplier
Each tier applies a distinct color tint to the projectile and casing, allowing you to quickly identify what is loaded in your breech or flying through the air during combat:
- Mk.I (Orange): Provides a 3x stat multiplier, suited for starter artillery upgrades.
- Mk.II (Red): Provides a 5x stat multiplier for medium combat engagements.
- Mk.III (Violet): Provides a 10x stat multiplier when you need heavy destruction.
- Mk.IV (Cyan): Provides a 15x stat multiplier built for heavily fortified or advanced targets.
- Mk.V (Gold): Provides a 20x stat multiplier, representing the peak of standard artillery power.
Mixing Shells and Charges
These tiers apply across armor-piercing, high-explosive, mortar, shrapnel, and smoke shells. You can pair higher-tier powder charges with any shell—including packed Shell Holders or ground Launchpad rockets—whenever your artillery battery needs extra range to reach distant fortifications.