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Forge Artisan Tools Wiki › Guides › How to Apply Custom Combat Modifiers (Auto, Control, Coop, and Thermal Ray)

How to Apply Custom Combat Modifiers (Auto, Control, Coop, and Thermal Ray)

Forge Artisan Tools adds several custom modifiers to the Tinkers' Construct system, allowing you to alter how your specialty weapons behave in combat or add ranged heat attacks.

Choosing a Combat Playstyle Variant

When upgrading compatible gear like the Magic Device in a modifier station, you can tailor how its attacks trigger using three distinct modifier variants:

  • Control: Best for direct, manual aiming and timed charges.
  • Auto: Automates attack triggers against nearby threats. To apply the Auto Device modifier, combine your tool in the modifier station with Redstone Repeaters and a Redstone Torch.
  • Coop: Designed for dual-wielding setups, allowing your tool to assist with bonus strikes while held in the off-hand slot whenever your main weapon lands a hit.

Using the Thermal Ray Modifier

If you want to add ranged fire power to your setup, you can apply the Thermal Ray modifier at your modifier station:

1. Apply the Thermal Ray upgrade to your compatible tool.

2. Supply the tool with liquid fuel.

3. Activate the tool in combat to consume the liquid fuel and blast continuous heat rays at your targets.

Upgrading Sweep Attacks

For sweeping weapons like the Circular Saw, placing the tool in the modifier station with Redstone Comparators will directly boost the sweep damage dealt to secondary enemies hit by your charged cone slash.