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Enchantedbooklib Wiki › Guides › Setting Up EnchantedBookLib for Client and Server Play

Setting Up EnchantedBookLib for Client and Server Play

Client and Server Matching

EnchantedBookLib includes built-in networking tools specifically created to transmit data back and forth between the game client and the server. Because of this communication layer, any multiplayer environment utilizing mods that depend on this library requires proper installation on both sides.

If you run a dedicated server on Fabric or NeoForge with mods that utilize EnchantedBookLib for unified registries or event triggers, you cannot leave the library off either machine.

Installation Steps for Multiplayer

1. Ensure your dedicated server and your local game client are using the same platform loader (Fabric or NeoForge).

2. Place the EnchantedBookLib mod file into the mods folder located in your dedicated server directory.

3. Place the exact same file into the .minecraft/mods folder on your personal computer.

4. Ensure any dependent mods using this library are installed on both the server and client as required by their setup.

5. Start the server completely before launching your Minecraft client and connecting to the server address.

If the library is missing on either end, the networking tools will fail to synchronize data, leading to connection drops or registry errors.