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Configuring Shaders with Oculus and Embeddium

The Rendering Engine for Shaders

Embeddium acts directly as the underlying rendering engine required for Oculus shader packs. Because Embeddium modernizes the OpenGL rendering pipeline, it provides the technical foundation needed to render custom lighting, shadows, and reflections.

Enabling Your Shader Packs

To activate shaders using this setup:

1. Ensure you have your desired shader packs placed inside the game's shaderpacks directory.

2. From the main menu or pause screen, open Options and select Video Settings.

3. Navigate to the shader pack configuration screen provided by the Oculus integration.

4. Select your preferred shader pack from the list and apply the changes.

Because Embeddium optimizes chunk loading and lowers memory usage beneath the surface, it helps sustain high frame rates even while the shader pack applies demanding visual effects across the world.