Testing Block Position Tracking with Shaders
Enabling Shaders with the Mod
Efficient Hashing modifies internal block positioning calculations without interfering with visual pipeline rendering or third-party shader packs such as BSL.
1. Ensure your shader loader (such as Iris or OptiFine) is active.
2. Open the in-game Options menu and select Video Settings.
3. Access the Shader Packs menu and enable your chosen shader pack (for example, BSL shaders).
4. Apply the changes and return to the game.
Verifying Block Targeting in Heavy Biomes
Custom shaders place an extra load on block rendering, making it useful to verify that position calculations remain stable:
1. Travel to a visually dense area, such as an ice spikes biome.
2. Press F3 to open the debug overlay while shaders are actively rendering.
3. Cross-reference your targeted block details while looking directly at packed ice, snow layers, or terrain blocks.
4. Confirm that block coordinates update accurately without rendering hitches or mismatched block targeting data.
The unique PhiMix hashing guarantees that block identities remain completely separated even when complex visual effects and lighting shaders are actively processing the scene.