Creating Custom Eating Animations Using Provided Example Models
Accessing the Example Models
The mod includes example models that serve as reference templates for players who want to build unique, customized eating animations. These provided assets showcase the structure required for the game to interpret and render animated bites and movements.
To begin customizing:
1. Locate the model assets provided within the mod's files.
2. Open the example animation models in your preferred modeling or text-editing tool.
3. Inspect how the movement frames, rotation points, and munching cycles are organized in the template.
Building and Applying Your Custom Animations
Once you understand the format of the provided example models, you can design your own variations:
1. Modify the chewing trajectory, bite pacing, or hand positions using the example model as your baseline.
2. Save your completed custom model files while maintaining the structure used by the template.
3. Place your custom assets into an active resource pack within your game's resource packs directory.
4. Open your game options, go to the Resource Packs menu, and move your pack to the active column.
5. In-game, consume a food item to preview your newly designed custom animation.