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Balancing Simulation Distance for Lag Prevention

Controlling Entity and Tile Processing

Simulation distance controls how far away from players active events—such as mob spawning, redstone processing, and crop growth—are calculated. Because high simulation distances severely impact tick performance, Dynamic View Mod dynamically manages simulation ranges separately from visual view distances.

Setting Simulation Limits

Configure the simulation distance thresholds to protect your tick rate during peak server activity:

1. Access your server's configuration files.

2. Locate the Min Simulation distance option. Set this to the lowest value allowed during periods of heavy server load to preserve processing capacity.

3. Locate the Max Simulation distance option. Set this to the highest value allowed when only a few players are online and the server has spare performance headroom.

4. Save the changes and reload or restart the server.

During busy hours, if server lag exceeds your defined limits, the mod will pull simulation distances toward your minimum to stop entities and block updates from dropping the server's TPS.