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Dynamic Surroundings Mod — Configuration

Java EditionModGuides 5FAQ 10Dependencies 2Related mods 60

Every setting in the mod config file, with what it changes.

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OptionWhat it does
blockEffectsBlock Effect OptionsControls which block-related visual and sound effects are enabled
compassAndClockOptionsConfigures compass and clock HUD display behavior
loggingDiagnostic OptionsControls diagnostic logging output for troubleshooting
enhancedSoundsEnhanced Sound ProcessingToggles enhanced sound processing for richer audio effects
entityEffectsEntity Effect OptionsControls which entity-related effects are enabled
fogOptionsConfigures fog rendering behavior and appearance
footstepAccentsFootstep Accent OptionsToggles extra footstep accent sounds for different surfaces
musicManagerOptionsConfigures background music selection and playback behavior
particleTweaksAdjusts particle spawning and rendering behavior
soundOptionsConfigures general sound effect behavior
soundSystemConfigures the underlying sound system settings
blockEffectRangeSets how far away block effects are scanned and generated
bubbleColumnEnabledBubble ColumnsEnables or disables bubble columns generated underwater
firefliesEnabledFirefliesTurns firefly particle effects on or off
flameJetEnabledFlame JetsTurns flame jet particles above lava and nether wart on or off
steamColumnEnabledSteam ColumnsTurns steam column effects when liquids hit hot sources on or off
waterRippleStyleWater Ripple Render StyleSets which water ripple style renders when drops hit fluids
enableWaterfallParticlesWaterfall ParticlesTurns waterfall particle effects on or off
enableWaterfallSoundsWaterfall SoundsTurns waterfall sound effects on or off
waterfallsEnabledWaterfallsTurns waterfall effects from flowing water on or off
enableClockClock displayTurns the clock display on or off when holding a clock
enableCompassCompass displayTurns the compass display on or off when holding a compass
scaleRender scalingSets the render scaling amount for the compass overlay
backgroundThreadWorkersBackground Worker ThreadsSets how many background threads handle enhanced sound processing
enableEnhancedSoundsEnhanced Sound ProcessingTurns enhanced sound processing like reverb and occlusion on or off
enableMonoConversionMono ConversionTurns on-the-fly stereo-to-mono sound conversion on or off
enableOcclusionProcessingOcclusion ProcessingTurns sound muffling behind blocks on or off
reverbRayTraceDistanceReverb Ray Projection DistanceSets total block distance a reverb ray travels
reverbRaysReverb Ray ProjectionsSets how many rays are projected from a sound for reverb
reverbBouncesReverb Ray ReflectionsSets maximum reflections made per reverb ray
enableBowPullBow Pull SoundTurns the bow pull sound on or off
enableBreathEffectBreath Particle EffectTurns the breath particle effect on or off in cold biomes
enableBrushStepEffectBrush Step EffectTurns on or off sounds when walking through dense brush
entityEffectRangeSets the maximum distance at which entity special effects are applied
enableSwingEffectItem Swing EffectsTurns item swing sound effects for players and mobs on or off
enableToolbarBlockSoundsPlayer Toolbar Block SoundsTurns sound effects for blocks on the player's toolbar on or off
enablePlayerToolbarEffectPlayer Toolbar EffectsTurns player toolbar sound effects on or off
enableBiomeFogBiome fog effectTurns the biome-based fog effect on or off
enableFogEffectsFog effectsTurns all fog effects on or off
enableMorningFogMorning fog effectTurns the morning fog effect on or off
enableWeatherFogWeather fog effectTurns the weather fog effect on or off
enableArmorAccentsArmor AccentsTurns footstep accents for worn armor on or off
enableFloorSqueaksFloor SqueaksTurns footstep accents on squeaky blocks on or off
enableAccentsFootstep AccentsTurns all footstep accents on or off
enableWetSurfaceAccentsWet Surface AccentsTurns footstep accents for rain and waterlogged blocks on or off
enableDebugLoggingDebug LoggingTurns debug logging of the mod on or off
traceMaskDebug Trace MaskSets which debug trace categories are enabled via a bitmask
filteredTagViewFilter Tag ViewFilters which item tags appear in the tag view list
enableModUpdateChatMessageMod Update Chat MessagesShows a chat message when a mod update is available
registerCommandsRegister client side commandsRegisters client-side commands for controlling the mod
reduceWaitTimeReduce music wait timeShortens the delay between music tracks as a percentage
replaceMusicManagerReplaces Minecraft's music manager with the mod's version
playRandomSoundOnStartupPlays a random sound when the game reaches the main menu
suppressPlayerParticlesSuppress Player Potion EffectsHides your own potion particles in first-person view
suppressProjectileParticleTrailsDisables projectile particle trails on critical strikes
allowScarySoundsAllow playing scary soundsEnables playing scary ambient sounds
ambientVolumeScalingAmbient sound scaling factorSets a multiplier applied to the mod's ambient sound volume
displayToastMessagesForMusicDisplay music toast messagesShows toast notifications for playing music
playBiomeMusicWhileCreativePlays biome background music while in creative mode
replaceThunderSoundsReplace Vanilla thunder soundsReplaces vanilla thunder sounds with the mod's versions
remapSoundsSound RemappingReplaces various vanilla step sounds with modded ones
streamingChannelsNumber of Streaming Sound ChannelsSets how many sound channels are reserved for streaming audio
cullIntervalSound Culling IntervalSets ticks between sound culling passes; zero disables culling
enableSoundPruningSound PruningCancels sounds the player cannot hear
assetReloadRequiredIndicates a resource reload is needed for changes to apply
clientRestartRequiredIndicates the game client must be restarted for changes
worldRestartRequiredIndicates the world must be reloaded for changes to apply

Other settings in this file

3 more options the mod ships without its own description. Names are taken straight from the config file.

  • otherOptions
  • tooltipConfiguration options for block effects
  • compassStyle