How to Fix Lighting Mod Conflicts by Disabling Entity Scaling
When using multiple visual enhancements or lighting mods alongside Dynamic Fullbright Mod, entity models can sometimes glitch, flicker, or render improperly if multiple mods attempt to recalculate entity lighting simultaneously.
Identifying the Conflict
If you install an additional lighting or rendering mod and notice unexpected visual artifacts on mobs, players, or items, the issue is typically caused by overlapping entity light modifications.
Disabling Entity Adjustments
You can resolve these compatibility issues by disabling entity light scaling entirely while still keeping environmental fullbright active.
1. Pause the game and open the Mods menu.
2. Select Dynamic Fullbright Mod and click the config button.
3. Navigate to the Entity Light Scaling options.
4. Find the setting that controls entity light adjustments and toggle it off.
5. Click Save & Exit to apply your changes.
Disabling this feature hands entity rendering back to your other lighting mods. Dynamic Fullbright Mod will continue to clamp and scale block light and sky light across the terrain without interfering with external entity renderers.