Dyed Flames Wiki › Guides › Playing with Dyed Flames on Multiplayer Servers
Playing with Dyed Flames on Multiplayer Servers
Client-Side Server Compatibility
Dyed Flames Mod is a purely visual, client-side mod. This design allows you to play on standard multiplayer worlds and dedicated servers without requiring the server or other players to have the mod installed:
1. Launch your game with Dyed Flames installed.
2. Connect to any standard vanilla or modded multiplayer server.
3. Enter the game without worrying about server-side rejections, as no gameplay logic or server mechanics are altered.
How Effects Appear in Multiplayer
Because the mod operates on the client side, visual flame adjustments render entirely on your own screen:
- When you or another player push a mob into soul fire or another supported flame block, your client renders color-matched flames and smoke trails on that mob.
- Other players on the server who do not have the mod installed will see the default vanilla fire rendering.
- Mob damage ticks, fire spread, and burn durations remain completely identical to the host server's standard behavior, ensuring full fairness and visual consistency for your client.