Customizing Fire Types with JSON Edits
Understanding the Data-Driven System
Dyed Flames Mod is fully data-driven, which means you do not need programming knowledge or code mods to change how burning mobs look. All flame color pairings and source associations are managed through standard JSON text edits.
Adding or Adjusting Fire Types
To set up custom flame colors for unique sources, use simple JSON configuration:
1. Open your game's data files using a basic text editor.
2. Locate the JSON files responsible for flame source definitions.
3. Define your target fire source, whether it is an existing fire block, a newly added block, or a custom fluid.
4. Assign the visual flame and smoke trail color properties that should appear on burning mobs when ignited by that source.
5. Save your edits to the JSON file.
6. Reload your world or restart your game to allow the mod to register the new data entries.
Once loaded, any mob that ignites from the designated source will emit your customized flame overlay and matching smoke trails.