Dye All The Things Wiki › Guides › Setting Up Dye All The Things for Multiplayer
Setting Up Dye All The Things for Multiplayer
Server and Client Requirements
To use Dye All The Things in a multiplayer environment, the mod must be installed on both the dedicated server and every connecting client. It cannot function purely as a client-side cosmetic or purely as a server-side plugin.
- Client Side: Every player joining the server needs the mod installed in their local
modsfolder so that custom armor colors render properly on screens. - Server Side: The host must have the mod installed in the server's
modsfolder to process the custom crafting recipes and synchronize the color data between players.
Avoiding Synchronization Issues
If a player attempts to connect without the mod installed, or if the server lacks the mod:
- The crafting grid will not recognize dye combinations for non-leather armor.
- Custom colored gear may fail to display correctly to other players or revert to default appearances.
Ensure that all participants and the server host run matching mod setups before starting a multiplayer session.