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Dye All The Things Wiki › Guides › Setting Up Dye All The Things for Multiplayer

Setting Up Dye All The Things for Multiplayer

Server and Client Requirements

To use Dye All The Things in a multiplayer environment, the mod must be installed on both the dedicated server and every connecting client. It cannot function purely as a client-side cosmetic or purely as a server-side plugin.

  • Client Side: Every player joining the server needs the mod installed in their local mods folder so that custom armor colors render properly on screens.
  • Server Side: The host must have the mod installed in the server's mods folder to process the custom crafting recipes and synchronize the color data between players.

Avoiding Synchronization Issues

If a player attempts to connect without the mod installed, or if the server lacks the mod:

  • The crafting grid will not recognize dye combinations for non-leather armor.
  • Custom colored gear may fail to display correctly to other players or revert to default appearances.

Ensure that all participants and the server host run matching mod setups before starting a multiplayer session.