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How to Ensure Normal Combat During Raids and Boss Fights

Boss Encounters and Combat Mechanics

Aggressive encounters are protected by default so combat flows without artificial freezing:

  • Bosses: All vanilla bosses (such as the Ender Dragon and Wither) along with modded bosses are permanently immune to being paused. Their attack routines and phase shifts tick without interruption.
  • Projectiles and Items: Arrows, thrown weapons, and dropped item entities never freeze mid-flight or mid-fall.
  • Defeated Enemies: Dying mobs are protected so death animations, experience drops, and loot generation complete cleanly.

Managing Village Raids

When a village raid begins, entity management automatically adapts to preserve wave mechanics:

1. The mod detects the ongoing raid event and either adjusts or completely disables mob freezing around the village perimeter.

2. Illagers and raid beasts will continue pathfinding toward villagers and beds as intended by vanilla mechanics.

3. If distant raiders appear visually hidden due to client optimization rules, draw a bow to instantly reveal all frozen mobs in your field of view.

4. If raid spawns occur beyond your active chunk boundary, open doespotatotick-common.toml and increase the active chunk radius to cover the wider raid generation area.