How to Adjust Entity Freezing Distance and Dimension Settings
Editing the Common Configuration
To balance performance and gameplay, you can customize how far away entities must be before they stop updating:
1. Open your Minecraft instance directory and enter the config folder.
2. Open doespotatotick-common.toml using any plain text editor.
3. Locate the active chunk distance setting. This value determines the radius of chunks around each player where entities continue ticking at normal speeds. Mobs outside this boundary are frozen to eliminate server lag.
4. Find the dimension whitelist or blacklist settings. You can specify exactly which dimensions apply the optimization rules, allowing you to restrict freezing to resource-heavy worlds while leaving other dimensions unthrottled.
Managing Entity Exceptions
While players, falling blocks, dropped items, projectiles, and both vanilla and modded bosses are protected automatically, you may want additional creatures to tick uninterrupted:
1. In doespotatotick-common.toml, navigate to the entity exceptions section.
2. Add specific entity IDs that should never be frozen.
3. Save the file and restart your single-player world or dedicated server to apply the changes.