Configuring NPC Cover, Tactical Movement, and Senses
Setting Up Movement and Block Cover
To customize how an individual fighter reacts during a firefight, switch to Creative mode, hold the DW Npc Core item, and right-click your CustomNPCs character to open the advanced combat menu. From the movement and combat rules, you can define how your mercenary squad positions itself:
- Have soldiers spread out so a single explosive cannot wipe out the group.
- Order aggressive fighters to rush toward enemy players to close the distance.
- Set injured characters to retreat when hurt instead of standing in the open.
You can also enable cover behavior so characters use surrounding terrain as protection. Place low stone walls, pillars, or block barricades around your arena; during combat, NPCs will automatically move behind nearby blocks whenever they take too much damage or need a safe moment to reload.
Tuning Detection Senses and Patrol Routes
Stealth and ambush maps rely on how easily guards notice intruders. Inside the same NPC Combat Editor menu, adjust the character's senses to control both how far away they can see targets and whether they hear nearby sounds. Give snipers long sightlines across open ground, while tuning indoor guards for shorter ranges so sneaking players have a fair chance. Finally, assign patrol routes so your soldiers actively walk hallways and base perimeters until they spot or hear a threat.