Deciding Between Client and Server Placement for Multiplayer
When setting up a multiplayer world or dedicated server, knowing where to place bridge mods prevents mismatched behavior and startup errors. Distant Horizons API Mod enables external systems to influence both how distant terrain generates and how it displays.
Setting Up Your Client
Displaying distant terrain happens on the player's screen. You should keep Distant Horizons API Mod in your client mods folder whenever:
- You run Distant Horizons locally alongside client-side visual mods (such as shader loaders like Iris or OptiFine, or other display-altering mods) that communicate with Distant Horizons' display systems.
- You play in singleplayer worlds, where your client handles both terrain generation and visual display at the same time.
Setting Up a Multiplayer Server
A dedicated server does not render graphics, so purely visual display interactions do not run there. Follow these steps to decide if your server needs the file:
1. Check the other mods installed in your server's mods folder.
2. If your server runs Distant Horizons alongside external server-side mods that alter how distant terrain is generated, place Distant Horizons API Mod into the server's mods folder as well.
3. Start the server and check for missing dependency warnings; if no server mod requires the bridge, the server can run without it while players still keep it on their clients.