Disabilities Wiki › Guides › How to Adapt to Movement and Combat Conditions
How to Adapt to Movement and Combat Conditions
Adjusting to Movement Penalties
Physical conditions can drastically alter how your character navigates the world:
- Amputated Leg: You cannot walk forward normally. You are forced to jump in order to move forward across terrain.
- Asthma: Avoid extended sprinting. Sprinting for long periods causes suffocation, so alternate between short bursts of movement and normal walking.
- Brittle Bones: Fall damage is doubled. Avoid drops from steep ledges and use water buckets or blocks to descend safely.
- Short: Your character height is lowered by half a block, and your reach distance is shortened. Account for this reduced reach when placing blocks or mining.
Managing Combat and Input Disruptions
Motor conditions introduce unexpected input interference during combat encounters:
- Arthritis: Increases your total mining and attack cooldown times. Time your melee swings carefully and avoid getting swarmed by mobs.
- Amputated Offhand: Completely removes your offhand slot, preventing you from holding shields, torches, or offhand utility items.
- Parkinson's and Tourette's: Parkinson's causes your crosshair to shake constantly, disrupting precision aiming. Tourette's jerks your camera angle unexpectedly and forces random chat messages.
- ADHD: Randomly switches your active hotbar slot, requiring you to constantly verify your equipped weapon during battles.