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Enabling Console Logging for Repaired Entity Identifiers

Why Check Repaired Entities

By default, DEUF runs silently in the background. It does not introduce any custom blocks, items, or user interface screens. If you manage a server or want confirmation that corrupted entities in an edited save are actually being fixed, you can enable the optional logging feature.

Turning on the Repair Log

To track every entity the mod fixes, adjust its configuration file:

1. Completely close your Minecraft client or stop your dedicated server.

2. Open your Minecraft game directory and navigate to the config folder.

3. Locate the configuration file for the mod and open it in any standard text editor.

4. Find the setting designated for logging repaired entities to the console and toggle it from disabled to enabled.

5. Save your changes to the file and close the text editor.

6. Restart Minecraft or launch your server.

Whenever the mod intercepts a duplicate entity and issues it a fresh identifier during chunk loading, a single report will be sent to the console detailing the repair, giving you full visibility over your world's recovery.