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Default World Type Wiki › Guides › Using Default World Type on the Client Side Without a Server

Using Default World Type on the Client Side Without a Server

Client-Only Operation

Default World Type Mod is designed strictly as a client-side utility. It has zero server-side requirements, meaning you do not need to install it on dedicated servers, nor do servers need to match your local installation. The mod exclusively manages the user interface and default selections on the local world creation screen.

Managing Local Settings

Because the mod functions entirely on the client, all configuration takes place on your personal machine:

1. Ensure the mod file is present in your local mod setup.

2. Access your local client config file for the mod.

3. Enter the world type you wish to appear first when creating worlds (such as Amplified, Skyblock, or another supported custom terrain).

4. Save the file.

When playing on external multiplayer servers, this mod has no effect, as world generation settings are controlled by the host. However, for any local singleplayer worlds you create, your client settings will automatically apply your preferred world type right from the initial setup screen, streamlining your local game creation process without extra server overhead.